The VR Book: Human-Centered Design for Virtual Reality (Acm Books)

September 18, 2017 - Comment

Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in

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Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. With extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references, The VR Book will bring a strong foundation for anyone and everyone involved in creating VR experiences.

Product Features

  • The VR Book Human Centered Design for Virtual Reality

Comments

T.A.Roe says:

Are you interested in Virtual Reality? You should get this book! If you are interested in Virtual Reality, you have to buy this book! I love how Jason was able to capture a snapshot of VR as it stands right now. This book does an amazing job of documenting what is going on in this old technology made new again by all the exciting advancements of the last decade. This book is a perfect resource for writers, media producers, storytellers, and project managers who are involved in VR because they know that it is the future. I’m very impressed with the research…

StevenMoore says:

it has a bit of everything and goes into good to great depth

Remy says:

Great book for expanding your knowledge of VR!

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